Stoner Physics

Independent software studio

Built from the physics up.

Apps for Android, with games and Windows versions on the way. Every product runs on published equations and measured data — no fudged constants, no scripted outcomes.

What we build

Tools

A compass with magnetic interference detection. A location utility for Android. Coming soon: a bore path planner with lidar elevation and RTK survey, and a ballistic solver that back-computes muzzle velocity from a known-range shot.

Games In development

A Vietnam war simulation where flight, gunnery, and fragmentation run on published physics. A life simulation where the economy, the labour market, and the body model are integrated from real equations over a full lifetime.

Android first

Bearing and GPS Spoofer run on Android today. BorePlanner and Agent Orange will come to Android and Windows when they are released. More platforms when the demand is there.

Instruments

BorePlanner Coming soon — horizontal directional drilling. Depth profile, utility clearance, bend radius, and strike risk, with USGS lidar elevation cached for offline use on site, and RTK survey off the phone’s own receiver where a correction source is in reach.

Bearing — digital compass on 50 Hz sensor fusion. True north, bubble level, and magnetic interference detection.

Range Walkout Coming soon — long-range ballistics from points marked on a range map, with spin drift, Coriolis, and true muzzle velocity back-computed from a known-range shot.

GPS Spoofer — change your Android GPS location with a tap. 3D globe, joystick, routes, and receiver-style accuracy and satellite data. Full edition available now, no root needed, and it hides the spoofing from apps that check; Play edition on Google Play.

Games

Agent Orange In development — a side-view air war over Vietnam at one pixel to the metre, across 46 sectors of 36 km. Flight, gunnery, fragmentation, blast, and penetration all run on published models. The ground war, the tunnels under it, and the supply moving down the trail run whether the player is in the air or not.

A life simulation for mobile In development — one life from birth to death in a town of several thousand people, with no separate code path for the player. The week is 168 hours in half-hour blocks, and every activity draws on that budget. Money is double-entry in integer cents; unemployment and the price level are counted off the town rather than set.

Full descriptions →

Buy once

One-time purchase, no subscription, no account, no data sold. Support goes to the developer who wrote the code.

About the company →