Products
Apps and games
Four instruments and two games. BorePlanner and Range Walkout are coming soon; both games are in development.
Instruments
BorePlanner Coming soon
A field-ready bore path planner for horizontal directional drilling. Enter bore length, depth waypoints, surface grade, and known utilities to get a profile view with clearance callouts, bend-radius checks, and strike-risk warnings. Pulls elevation from USGS lidar and caches terrain for offline use at the jobsite. Translated into 20 languages.
Survey the line with the phone itself. Entry, exit, and any point in between can be taken from the phone’s own GNSS receiver, or through RTK corrections — either from a correction network or from your own base station over local WiFi, which needs no cell service at all. On Pixel-class hardware a float solution runs about two to three centimetres horizontally. A fixed solution needs the carrier ambiguities to resolve, and a phone antenna does not always get there. Satellite orbit data is decoded off the air when there is nothing to download it from. Every captured point records how it was measured and how good that measurement was, so a decimetre reading is never mistaken for a centimetre one.
Bearing
An accurate digital compass built on 50 Hz sensor fusion, with true north and magnetic declination from the World Magnetic Model, a bubble level, and magnetic interference detection that warns you when nearby steel or wiring is corrupting the reading. Works held flat or upright, and fully offline. One-time purchase to remove ads — no subscription.
Range Walkout Coming soon
A long-range ballistic solver that works from marked points on a range map. Derives range, incline, bearing, and latitude from your targets, accounts for spin drift and Coriolis, and back-computes true muzzle velocity from a known-range shot so your solution matches actual impact.
GPS Spoofer
Change your GPS location with a tap. 3D satellite globe, joystick, routes, receiver-style accuracy and satellite data, and hiding from apps that check for spoofing. Full edition available now, no root needed; Play edition on Google Play.
Agent Orange In development
A side-view air war over Vietnam. The theatre is 46 sectors of 36 km — about 1,650 km — at a scale of one pixel to one metre. It is generated from a seed rather than stored, so the same world exists on every run.
Flight, gunnery and ordnance run on published models: blade-element theory for rotors, Gurney and Mott for fragment velocity and mass distribution, Kinney and Graham for blast overpressure, Poncelet for penetration, Beer–Lambert for what foliage stops, and Johnson’s criteria for what a crew can actually recognise at range. A hit is the result of a swept intersection test, not a hit chance.
Every soldier on both sides runs the same decision procedure — what he believes is in front of him, what is most likely to kill him, what he can engage — so no behaviour is scripted for one side and not the other. Cover is the geometry of the ground rather than a percentage: men under fire move to the defilade a crater or a dike actually provides. Nobody crosses open ground except under covering fire. A position set in ambush holds fire until the kill zone is occupied. At night an unalerted position keeps about a third of its men awake.
Tunnel complexes are dug on the Cu Chi pattern in real metres: galleries on three levels, trapdoor shafts, water traps, and a smoke channel off the kitchen. The cutaway view draws only the sections your side has observed. An unobserved hatch is not drawn.
The ground war and the supply moving down the trail continue whether the player is in the air or not. Targets come from what that ground war produced; damage is assessed off the wreckage rather than granted; and interdiction feeds a supply ledger that limits what the other side can field next.
One build for phone and desktop, touch or keyboard.
A life simulation for mobile In development
One life from birth to death, in a town of several thousand people. The player is an index into the same arrays as everyone else: one body model, one labour market, one set of hazards, no separate code path.
The week is 168 hours in half-hour blocks. Sleep, school, work, the commute, practice, and time given to other people all draw on the same budget, so an hour added anywhere is an hour removed somewhere else. The model integrates the hours the week actually delivered, not the ones that were planned.
The body runs on published equations: Mifflin-St Jeor and Schofield for resting metabolic rate, Forbes for how weight change divides between fat and lean tissue, the Borbély two-process model for sleep, and Karlberg for childhood growth. Organ systems integrate over decades. There is no life table in the code; hazards accumulate independently and the cause of death is whichever system failed first.
Money is double-entry in integer cents. Wages, rent, premiums, tax and purchases move between accounts, a transfer that cannot be covered moves nothing, and the total is checked against what was issued. Unemployment, the price level and output are counted off the town rather than set.
The geography is 19,820 real cities across 436 states in 20 countries, and the country a life opens in is drawn from published birth counts. Housing clears as an auction against income. A university place is a ranked contest for a fixed number of seats. An election is counted one voter at a time.
No stat bars and no score. No release date.
Support
Bug reports and feature requests for anything here go to [email protected]. See Contact for what to include.